The operating system UI for Microsoft's second generation game console.
As a prototyper supporting usability studies, Nathan produced interactive game-pad driven interfaces using Adobe Flash that simulated the UX for the dashboard, in-game messaging, marketplace, video chat, and the in-store KIOSK.
He also participated in heuristic reviews, quality control, and provided UX recommendations.
He also participated in heuristic reviews, quality control, and provided UX recommendations.